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Rethinking the Evolution of Temporal Fenestrae in Turtles:
An Interactive Application for Comparative Anatomy & Phylogenetics
Where to do turtles come from? This question is among the oldest and most debated problems in vertebrate sys
tematics. A key factor in this debate is the pattern of temporal fenestrae (openings) in the skull, which has long been central to amniote evolutionary hypotheses.
Recently, there has been robust evidence supporting turtles as having evolved within the diapsid radiation, which includes all other living reptiles and birds. This group is defined by the presence of
two temporal fenestrae… but turtles are anapsid, they have NO temporal fenestrae. This requires that the anapsid skull in turtles is secondarily derived! How could that be?
‘Transitional’ fossils that support this theory were elusive until the Middle Permian reptile
Eunotosaurus africanus was re-examined in 2015. Eunotosaurus
exhibits features that help reconcile the gap between turtles and other reptiles, but how it does so is still misunderstood. Evolutionary thinking is vital to the life sciences, informing everything from model-based healthcare studies to agricultural practices that feed millions.
And yet, even scientific thinkers in the field can succumb to intuitive biases about the evolutionary process.
The solution to communicating the Eunotosaurus
findings was handled in two phases…
Phase 1: Novel Digital reconstruction
First described over a century ago but never modeled digitally until now, the Eunotosaurus skull was reconstructed in the tradition of other paleontological work. This model constitutes a scientific hypothesis about the antemortem shape of the animal, and can be used for public outreach and further scientific study.
Phase 2: didactic web application
A web-based application was designed with students in mind, using turtle evolution as a problem set for reviewing evolutionary concepts like tree-thinking. It is a valuable learning tool that can be incorporated into post-secondary biology curricula, and an accessible resource for contextualizing
Eunotosaurus in the broader ‘tree of life.’
Methods
Read about the scientific and creative processes that made this project a reality.
Fossil Reconstruction
Fossils often undergo taphonomic deformation
, or the distortion of their shape as a result of myriad geological, chemical, and physical forces. Think breakage, compaction, shearing, and so forth. Identifying and recording these deformations is crucial to ensuring a successful reconstruction. Every decision in the process of reconstructing the antemortem shape, called
retrodeformation, of the animal hinges on the observations made at this stage.
This entailed first reading through the observations of this particular specimen, M777, in the primary literature (like Cope, 1892 and Bever et al.
2015), after which I added my own observations of the apparent distortions, as seen below.
Once identified, these deformations can be reversed using several techniques:
Mirroring & Averaging…
Mirroring & Averaging…
leverages and restores bilateral symmetry by reflecting elements across a midsagittal plane and averaging the positions of landmark features on either side.
Repositioning…
Repositioning…
restores broken fragments and rejoins disarticulated bones.
Superimposition…
Superimposition…
builds composite structures from unequally-preserved counterpart bones across the midsagittal plane.
Plastic Retrodeformation…
Plastic Retrodeformation…
corrects distortions that occur across the entire structure without breakage. Examples include warping, bending, or torsion.
Extrapolation…
Extrapolation…
attempts to restore missing or highly deformed portions of a fossil using information from specimens of the same or related taxon, or by estimating the morphology from preserved parts.
After restoring bilateral symmetry in Maxon Cinema4D, the digital fossil was brought into Pixologic Zbrush to restore its smooth contours, fill gaps and cracks, and finish the reconstruction of its nasal region and teeth.
The Five Planes of User Experience Design
In his pivotal text, Elements of User Experience, author Jesse James Garrett organizes the fundamental principles of interactive design into a five-plane framework in the following order: Strategy, Scope, Structure, Skeleton, and Surface. Further broken into dual approaches, the development of an interactive product is constrained by its functional requirements and the information it needs to disseminate.
Each tier sets the stage for the next, with early goal-setting and planning (abstract) informing the structure and content of the final product (concrete).
In all, this workflow builds from a conceptual foundation to increasingly specific functional and sensory design work.
Strategy
This encompasses the overall objective of the application, incorporating user needs and the creator’s goals for the final product.
Scope
This encompasses the functions, features, and content that will deliver on the project’s strategic goals, defined through enabling objectives.
This is also where user personas can be used to generate empathy for the user base and segment it through defined archetypes.
Structure
This determines how the functions and features are organized, also called the information architecture, and defined through interaction design. This is often represented in a flowchart.
Skeleton
This plane is a concrete expression of the more abstract structural concerns. It takes the form of protortypes designed to facilitate understanding, define key user interface elements, and arrange
navigational components.
Surface
Overlying all the other planes, this is where visual design elements tie the entire conceptual framework into a functional end-user experience. Style guides often help in keeping consistency and
brand recognition in this phase.
See a screen recording of the results of this first phase of development
HERE.
Presentation
Let’s collaborate.
I can’t wait to create something great together!
Message
gaby@riverabiovisuals.com to get started.
Let’s collaborate.
I can’t wait to create something great together!
Message
gaby@riverabiovisuals.com to get started.